Hello,
How to do I flip normals in Sculpt? I can make them visible in view diagnostics, but where do I go from there to fix it?
Many thanks
Joerg
Hello,
How to do I flip normals in Sculpt? I can make them visible in view diagnostics, but where do I go from there to fix it?
Many thanks
Joerg
Hello,
How to do I flip normals in Sculpt? I can make them visible in view diagnostics, but where do I go from there to fix it?
Many thanks
Joerg
Hello,
How to do I flip normals in Sculpt? I can make them visible in view diagnostics, but where do I go from there to fix it?
Many thanks
Joerg
Hello,
How to do I flip normals in Sculpt? I can make them visible in view diagnostics, but where do I go from there to fix it?
Many thanks
Joerg
Hi, we have not got around to writing a good flip normals function yet.
We, have a flip from pivot point. The rest are just the max functions. It is in our future list.
Si
Hi, we have not got around to writing a good flip normals function yet.
We, have a flip from pivot point. The rest are just the max functions. It is in our future list.
Si
Hi, we have not got around to writing a good flip normals function yet.
We, have a flip from pivot point. The rest are just the max functions. It is in our future list.
Si
Hi, we have not got around to writing a good flip normals function yet.
We, have a flip from pivot point. The rest are just the max functions. It is in our future list.
Si
Hi, we have not got around to writing a good flip normals function yet.
We, have a flip from pivot point. The rest are just the max functions. It is in our future list.
Si
It's great to hear that this feature is in the work! I think it will be very helpful in cleaning up the geometries.
Right now, It's useful that it can display what objects have "bad" normal, but there is NO option to select just those objects/faces/elements in order to flip all of them at the same time. For a large scale model, manually selecting each faces, objects are very time consuming...Adding shell modify helps, but it's not always the best option to go to
Hope to hear some update on this soon!
Thank you
It's great to hear that this feature is in the work! I think it will be very helpful in cleaning up the geometries.
Right now, It's useful that it can display what objects have "bad" normal, but there is NO option to select just those objects/faces/elements in order to flip all of them at the same time. For a large scale model, manually selecting each faces, objects are very time consuming...Adding shell modify helps, but it's not always the best option to go to
Hope to hear some update on this soon!
Thank you
It's great to hear that this feature is in the work! I think it will be very helpful in cleaning up the geometries.
Right now, It's useful that it can display what objects have "bad" normal, but there is NO option to select just those objects/faces/elements in order to flip all of them at the same time. For a large scale model, manually selecting each faces, objects are very time consuming...Adding shell modify helps, but it's not always the best option to go to
Hope to hear some update on this soon!
Thank you
It's great to hear that this feature is in the work! I think it will be very helpful in cleaning up the geometries.
Right now, It's useful that it can display what objects have "bad" normal, but there is NO option to select just those objects/faces/elements in order to flip all of them at the same time. For a large scale model, manually selecting each faces, objects are very time consuming...Adding shell modify helps, but it's not always the best option to go to
Hope to hear some update on this soon!
Thank you
It's great to hear that this feature is in the work! I think it will be very helpful in cleaning up the geometries.
Right now, It's useful that it can display what objects have "bad" normal, but there is NO option to select just those objects/faces/elements in order to flip all of them at the same time. For a large scale model, manually selecting each faces, objects are very time consuming...Adding shell modify helps, but it's not always the best option to go to
Hope to hear some update on this soon!
Thank you