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Suggestion - "Attach and Rename by Parent"
justin.imhoff
3 years ago

I'm bringing large architectural projects in from Revit as FBX and they import with no layers but many objects parented to helpers which are named by category (eg "Doors"). I need to attach all objects that are parented to the same helpers. Having an "Attach by Parent" button is necessary in this case because currently the only way to do it is to attach everything manually one parent group at a time using the "Attach Objects". Ideally the script would then rename the new object the same as the original parent, rather than a random  Object_*


Is this something that could be added to Sculpt?


Thanks

Suggestion - "Attach and Rename by Parent"
user image   justin.imhoff
3 years ago

I'm bringing large architectural projects in from Revit as FBX and they import with no layers but many objects parented to helpers which are named by category (eg "Doors"). I need to attach all objects that are parented to the same helpers. Having an "Attach by Parent" button is necessary in this case because currently the only way to do it is to attach everything manually one parent group at a time using the "Attach Objects". Ideally the script would then rename the new object the same as the original parent, rather than a random  Object_*


Is this something that could be added to Sculpt?


Thanks

  user image   justin.imhoff   Suggestion - "Attach and Rename by Parent"
3 years ago

I'm bringing large architectural projects in from Revit as FBX and they import with no layers but many objects parented to helpers which are named by category (eg "Doors"). I need to attach all objects that are parented to the same helpers. Having an "Attach by Parent" button is necessary in this case because currently the only way to do it is to attach everything manually one parent group at a time using the "Attach Objects". Ideally the script would then rename the new object the same as the original parent, rather than a random  Object_*


Is this something that could be added to Sculpt?


Thanks

This reply was edited by justin.imhoff 3 years ago.
user image
  justin.imhoff
3 years ago
  Suggestion - "Attach and Rename by Parent"
3 years ago

I'm bringing large architectural projects in from Revit as FBX and they import with no layers but many objects parented to helpers which are named by category (eg "Doors"). I need to attach all objects that are parented to the same helpers. Having an "Attach by Parent" button is necessary in this case because currently the only way to do it is to attach everything manually one parent group at a time using the "Attach Objects". Ideally the script would then rename the new object the same as the original parent, rather than a random  Object_*


Is this something that could be added to Sculpt?


Thanks

This reply was edited by justin.imhoff 3 years ago.
user image
  justin.imhoff
3 years ago
  Suggestion - "Attach and Rename by Parent"
3 years ago

I'm bringing large architectural projects in from Revit as FBX and they import with no layers but many objects parented to helpers which are named by category (eg "Doors"). I need to attach all objects that are parented to the same helpers. Having an "Attach by Parent" button is necessary in this case because currently the only way to do it is to attach everything manually one parent group at a time using the "Attach Objects". Ideally the script would then rename the new object the same as the original parent, rather than a random  Object_*


Is this something that could be added to Sculpt?


Thanks

This reply was edited by justin.imhoff 3 years ago.

  3 Topic Replies

  justin.imhoff
3 years ago

The following functionality would also assist with this process:


  • "Create Layers from Parents" button
  • "Rename Objects by Parent" button
  • "Rename Objects by Layer" button

  user image    justin.imhoff
3 years ago

The following functionality would also assist with this process:


  • "Create Layers from Parents" button
  • "Rename Objects by Parent" button
  • "Rename Objects by Layer" button

    user image   justin.imhoff
3 years ago

The following functionality would also assist with this process:


  • "Create Layers from Parents" button
  • "Rename Objects by Parent" button
  • "Rename Objects by Layer" button

user image
  justin.imhoff
3 years ago
  justin.imhoff   Reply
3 years ago

The following functionality would also assist with this process:


  • "Create Layers from Parents" button
  • "Rename Objects by Parent" button
  • "Rename Objects by Layer" button

user image
  justin.imhoff
3 years ago
  justin.imhoff   Reply
3 years ago

The following functionality would also assist with this process:


  • "Create Layers from Parents" button
  • "Rename Objects by Parent" button
  • "Rename Objects by Layer" button

  SiNi Nigel
3 years ago

Have you tried using the create layers tool in IgNite Springboard?
It was added to assist people who import REVIT files with no layers to sort everything into layers. 

https://docs.sinisoftware.com/ignite-training-videos
https://docs.sinisoftware.com/ignite-ui-standard#x-11-create-layers-from-imported-bimfbx-files

We recommend this workflow;
https://docs.sinisoftware.com/importing-a-bimcad-file-and-preparing-it-for-3ds-max

You might also want to play with select by Similar in IgNite. Pick one door and it will select all of them.
https://docs.sinisoftware.com/ignite-ui-standard#82-10-select-and-rename

Hope that helps for now?

  user image    SiNi Nigel
3 years ago

Have you tried using the create layers tool in IgNite Springboard?
It was added to assist people who import REVIT files with no layers to sort everything into layers. 

https://docs.sinisoftware.com/ignite-training-videos
https://docs.sinisoftware.com/ignite-ui-standard#x-11-create-layers-from-imported-bimfbx-files

We recommend this workflow;
https://docs.sinisoftware.com/importing-a-bimcad-file-and-preparing-it-for-3ds-max

You might also want to play with select by Similar in IgNite. Pick one door and it will select all of them.
https://docs.sinisoftware.com/ignite-ui-standard#82-10-select-and-rename

Hope that helps for now?

    user image   SiNi Nigel
3 years ago

Have you tried using the create layers tool in IgNite Springboard?
It was added to assist people who import REVIT files with no layers to sort everything into layers. 

https://docs.sinisoftware.com/ignite-training-videos
https://docs.sinisoftware.com/ignite-ui-standard#x-11-create-layers-from-imported-bimfbx-files

We recommend this workflow;
https://docs.sinisoftware.com/importing-a-bimcad-file-and-preparing-it-for-3ds-max

You might also want to play with select by Similar in IgNite. Pick one door and it will select all of them.
https://docs.sinisoftware.com/ignite-ui-standard#82-10-select-and-rename

Hope that helps for now?

user image
  SiNi Nigel
3 years ago
  SiNi Nigel   Reply
3 years ago

Have you tried using the create layers tool in IgNite Springboard?
It was added to assist people who import REVIT files with no layers to sort everything into layers. 

https://docs.sinisoftware.com/ignite-training-videos
https://docs.sinisoftware.com/ignite-ui-standard#x-11-create-layers-from-imported-bimfbx-files

We recommend this workflow;
https://docs.sinisoftware.com/importing-a-bimcad-file-and-preparing-it-for-3ds-max

You might also want to play with select by Similar in IgNite. Pick one door and it will select all of them.
https://docs.sinisoftware.com/ignite-ui-standard#82-10-select-and-rename

Hope that helps for now?

user image
  SiNi Nigel
3 years ago
  SiNi Nigel   Reply
3 years ago

Have you tried using the create layers tool in IgNite Springboard?
It was added to assist people who import REVIT files with no layers to sort everything into layers. 

https://docs.sinisoftware.com/ignite-training-videos
https://docs.sinisoftware.com/ignite-ui-standard#x-11-create-layers-from-imported-bimfbx-files

We recommend this workflow;
https://docs.sinisoftware.com/importing-a-bimcad-file-and-preparing-it-for-3ds-max

You might also want to play with select by Similar in IgNite. Pick one door and it will select all of them.
https://docs.sinisoftware.com/ignite-ui-standard#82-10-select-and-rename

Hope that helps for now?

  justin.imhoff
3 years ago

Thanks for the reply. Yes I've watched that video and checked out the layer creation tools in Ignite also. Unfortunately these suggestions don't help though. Unable to create layers because there are no materials assigned to anything and doing it by object name would still be a manual process.

The "pick similar" button is not appropriate either because there are many objects in a parent group that aren't similar. Selecting the objects is not the issue.


What i want to be able to do is select everything in the scene and then:

  1. attach everything that is parented to the same helper
  2. rename the resulting objects to the same as the original parents

or alternatively

  1. Create layers from existing parent/child hierarchy (so that I can then use the existing "Attach by Layer" button)
  2. rename objects by layer

Currently my only way of doing this is by selecting the children of a parent helper, Attaching Objects, and then renaming the resulting object. This process can take hours if there are lots of parent groups.


Hope that makes sense

  user image    justin.imhoff
3 years ago

Thanks for the reply. Yes I've watched that video and checked out the layer creation tools in Ignite also. Unfortunately these suggestions don't help though. Unable to create layers because there are no materials assigned to anything and doing it by object name would still be a manual process.

The "pick similar" button is not appropriate either because there are many objects in a parent group that aren't similar. Selecting the objects is not the issue.


What i want to be able to do is select everything in the scene and then:

  1. attach everything that is parented to the same helper
  2. rename the resulting objects to the same as the original parents

or alternatively

  1. Create layers from existing parent/child hierarchy (so that I can then use the existing "Attach by Layer" button)
  2. rename objects by layer

Currently my only way of doing this is by selecting the children of a parent helper, Attaching Objects, and then renaming the resulting object. This process can take hours if there are lots of parent groups.


Hope that makes sense

    user image   justin.imhoff
3 years ago

Thanks for the reply. Yes I've watched that video and checked out the layer creation tools in Ignite also. Unfortunately these suggestions don't help though. Unable to create layers because there are no materials assigned to anything and doing it by object name would still be a manual process.

The "pick similar" button is not appropriate either because there are many objects in a parent group that aren't similar. Selecting the objects is not the issue.


What i want to be able to do is select everything in the scene and then:

  1. attach everything that is parented to the same helper
  2. rename the resulting objects to the same as the original parents

or alternatively

  1. Create layers from existing parent/child hierarchy (so that I can then use the existing "Attach by Layer" button)
  2. rename objects by layer

Currently my only way of doing this is by selecting the children of a parent helper, Attaching Objects, and then renaming the resulting object. This process can take hours if there are lots of parent groups.


Hope that makes sense

This reply was edited by justin.imhoff 3 years ago.
user image
  justin.imhoff
3 years ago
  justin.imhoff   Reply
3 years ago

Thanks for the reply. Yes I've watched that video and checked out the layer creation tools in Ignite also. Unfortunately these suggestions don't help though. Unable to create layers because there are no materials assigned to anything and doing it by object name would still be a manual process.

The "pick similar" button is not appropriate either because there are many objects in a parent group that aren't similar. Selecting the objects is not the issue.


What i want to be able to do is select everything in the scene and then:

  1. attach everything that is parented to the same helper
  2. rename the resulting objects to the same as the original parents

or alternatively

  1. Create layers from existing parent/child hierarchy (so that I can then use the existing "Attach by Layer" button)
  2. rename objects by layer

Currently my only way of doing this is by selecting the children of a parent helper, Attaching Objects, and then renaming the resulting object. This process can take hours if there are lots of parent groups.


Hope that makes sense

This reply was edited by justin.imhoff 3 years ago.
user image
  justin.imhoff
3 years ago
  justin.imhoff   Reply
3 years ago

Thanks for the reply. Yes I've watched that video and checked out the layer creation tools in Ignite also. Unfortunately these suggestions don't help though. Unable to create layers because there are no materials assigned to anything and doing it by object name would still be a manual process.

The "pick similar" button is not appropriate either because there are many objects in a parent group that aren't similar. Selecting the objects is not the issue.


What i want to be able to do is select everything in the scene and then:

  1. attach everything that is parented to the same helper
  2. rename the resulting objects to the same as the original parents

or alternatively

  1. Create layers from existing parent/child hierarchy (so that I can then use the existing "Attach by Layer" button)
  2. rename objects by layer

Currently my only way of doing this is by selecting the children of a parent helper, Attaching Objects, and then renaming the resulting object. This process can take hours if there are lots of parent groups.


Hope that makes sense

This reply was edited by justin.imhoff 3 years ago.

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Company Registration: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration No: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration No: 10001189