Tell us what you would like to see with Unite. Give us your wish list here!
Tell us what you would like to see with Unite. Give us your wish list here!
Tell us what you would like to see with Unite. Give us your wish list here!
Tell us what you would like to see with Unite. Give us your wish list here!
Tell us what you would like to see with Unite. Give us your wish list here!
Hi guys,
Just rebuilding my raid, Currently have a load of .mat files based on texture libraries that need their paths remapping.
Thought that remapping the drive letter would work but the UNC convention remembers the server name.
Could manually load them into max and resave the mat files after remapping the paths, but there must be an easier way to do it?
Hi guys,
Just rebuilding my raid, Currently have a load of .mat files based on texture libraries that need their paths remapping.
Thought that remapping the drive letter would work but the UNC convention remembers the server name.
Could manually load them into max and resave the mat files after remapping the paths, but there must be an easier way to do it?
Hi guys,
Just rebuilding my raid, Currently have a load of .mat files based on texture libraries that need their paths remapping.
Thought that remapping the drive letter would work but the UNC convention remembers the server name.
Could manually load them into max and resave the mat files after remapping the paths, but there must be an easier way to do it?
Hi guys,
Just rebuilding my raid, Currently have a load of .mat files based on texture libraries that need their paths remapping.
Thought that remapping the drive letter would work but the UNC convention remembers the server name.
Could manually load them into max and resave the mat files after remapping the paths, but there must be an easier way to do it?
Hi guys,
Just rebuilding my raid, Currently have a load of .mat files based on texture libraries that need their paths remapping.
Thought that remapping the drive letter would work but the UNC convention remembers the server name.
Could manually load them into max and resave the mat files after remapping the paths, but there must be an easier way to do it?
Oh and also maybe a way to load an entire .mat file into slate and array the materials nicely in the view (options for array dims etc eg 4x10). The array thing would be great for scene materials too. Fed up of loading scene materials from a Revit file and having one line of icons stretching off to infinity and beyond....
Oh and also maybe a way to load an entire .mat file into slate and array the materials nicely in the view (options for array dims etc eg 4x10). The array thing would be great for scene materials too. Fed up of loading scene materials from a Revit file and having one line of icons stretching off to infinity and beyond....
Oh and also maybe a way to load an entire .mat file into slate and array the materials nicely in the view (options for array dims etc eg 4x10). The array thing would be great for scene materials too. Fed up of loading scene materials from a Revit file and having one line of icons stretching off to infinity and beyond....
Oh and also maybe a way to load an entire .mat file into slate and array the materials nicely in the view (options for array dims etc eg 4x10). The array thing would be great for scene materials too. Fed up of loading scene materials from a Revit file and having one line of icons stretching off to infinity and beyond....
Oh and also maybe a way to load an entire .mat file into slate and array the materials nicely in the view (options for array dims etc eg 4x10). The array thing would be great for scene materials too. Fed up of loading scene materials from a Revit file and having one line of icons stretching off to infinity and beyond....
.....preferably with maximised icons so you can see the material?
.....preferably with maximised icons so you can see the material?
.....preferably with maximised icons so you can see the material?
.....preferably with maximised icons so you can see the material?
.....preferably with maximised icons so you can see the material?
We've never looked into repathing a .mat, but we can look into it and see what is possible to relink it.
If so, we will also see if we can get icons included to make it easier to know which mtl is what.
Thanks
Josh
We've never looked into repathing a .mat, but we can look into it and see what is possible to relink it.
If so, we will also see if we can get icons included to make it easier to know which mtl is what.
Thanks
Josh
We've never looked into repathing a .mat, but we can look into it and see what is possible to relink it.
If so, we will also see if we can get icons included to make it easier to know which mtl is what.
Thanks
Josh
We've never looked into repathing a .mat, but we can look into it and see what is possible to relink it.
If so, we will also see if we can get icons included to make it easier to know which mtl is what.
Thanks
Josh
We've never looked into repathing a .mat, but we can look into it and see what is possible to relink it.
If so, we will also see if we can get icons included to make it easier to know which mtl is what.
Thanks
Josh
Been thinking some more about this. My thoughts: Create a path tree view for the bitmaps in the max file - each folder is a clickable node (workflow would also work for mat files). Right click context to remap a single node gets rid of the need to iteratively search through the whole tree to find files. So for instance old location = serverA//c:/alexfiles/projects/current and I stupidly moved things to server B with exactly the same relative path structure then In the tree view I just click the serverA node and then select server B as the location to remap to - rest of the path stays intact if that makes sense.....
Been thinking some more about this. My thoughts: Create a path tree view for the bitmaps in the max file - each folder is a clickable node (workflow would also work for mat files). Right click context to remap a single node gets rid of the need to iteratively search through the whole tree to find files. So for instance old location = serverA//c:/alexfiles/projects/current and I stupidly moved things to server B with exactly the same relative path structure then In the tree view I just click the serverA node and then select server B as the location to remap to - rest of the path stays intact if that makes sense.....
Been thinking some more about this. My thoughts: Create a path tree view for the bitmaps in the max file - each folder is a clickable node (workflow would also work for mat files). Right click context to remap a single node gets rid of the need to iteratively search through the whole tree to find files. So for instance old location = serverA//c:/alexfiles/projects/current and I stupidly moved things to server B with exactly the same relative path structure then In the tree view I just click the serverA node and then select server B as the location to remap to - rest of the path stays intact if that makes sense.....
Been thinking some more about this. My thoughts: Create a path tree view for the bitmaps in the max file - each folder is a clickable node (workflow would also work for mat files). Right click context to remap a single node gets rid of the need to iteratively search through the whole tree to find files. So for instance old location = serverA//c:/alexfiles/projects/current and I stupidly moved things to server B with exactly the same relative path structure then In the tree view I just click the serverA node and then select server B as the location to remap to - rest of the path stays intact if that makes sense.....
Been thinking some more about this. My thoughts: Create a path tree view for the bitmaps in the max file - each folder is a clickable node (workflow would also work for mat files). Right click context to remap a single node gets rid of the need to iteratively search through the whole tree to find files. So for instance old location = serverA//c:/alexfiles/projects/current and I stupidly moved things to server B with exactly the same relative path structure then In the tree view I just click the serverA node and then select server B as the location to remap to - rest of the path stays intact if that makes sense.....
any more thoughts?
any more thoughts?
any more thoughts?
any more thoughts?
any more thoughts?
Could you please let us sort our missing maps, would be a really useful feature.
Thanks
Could you please let us sort our missing maps, would be a really useful feature.
Thanks
Could you please let us sort our missing maps, would be a really useful feature.
Thanks
Could you please let us sort our missing maps, would be a really useful feature.
Thanks
Could you please let us sort our missing maps, would be a really useful feature.
Thanks