Tell us what you would like to see with SiClone. Give us your wish list here!
Tell us what you would like to see with SiClone. Give us your wish list here!
Tell us what you would like to see with SiClone. Give us your wish list here!
Tell us what you would like to see with SiClone. Give us your wish list here!
Tell us what you would like to see with SiClone. Give us your wish list here!
Hi, at the moment if I create siclone object using corona lights, I cannot add those lights from Siclone object to render elements- in light select pass. It would be great to have possibility to do this.
Hi, at the moment if I create siclone object using corona lights, I cannot add those lights from Siclone object to render elements- in light select pass. It would be great to have possibility to do this.
Hi, at the moment if I create siclone object using corona lights, I cannot add those lights from Siclone object to render elements- in light select pass. It would be great to have possibility to do this.
Hi, at the moment if I create siclone object using corona lights, I cannot add those lights from Siclone object to render elements- in light select pass. It would be great to have possibility to do this.
Hi, at the moment if I create siclone object using corona lights, I cannot add those lights from Siclone object to render elements- in light select pass. It would be great to have possibility to do this.
It'd be great if it didn't automatically rename the spline that your attaching as the distribute spline.
it'd also be great if it remembered which roll outs where open and closed...
it also appears to render the swept geometry in the location of the spline... ie. if you physically move the siClone object and not the original spline,
it will render the siClone object in the location of the spline not where you've moved the geometry too...?
It'd be great if it didn't automatically rename the spline that your attaching as the distribute spline.
it'd also be great if it remembered which roll outs where open and closed...
it also appears to render the swept geometry in the location of the spline... ie. if you physically move the siClone object and not the original spline,
it will render the siClone object in the location of the spline not where you've moved the geometry too...?
It'd be great if it didn't automatically rename the spline that your attaching as the distribute spline.
it'd also be great if it remembered which roll outs where open and closed...
it also appears to render the swept geometry in the location of the spline... ie. if you physically move the siClone object and not the original spline,
it will render the siClone object in the location of the spline not where you've moved the geometry too...?
It'd be great if it didn't automatically rename the spline that your attaching as the distribute spline.
it'd also be great if it remembered which roll outs where open and closed...
it also appears to render the swept geometry in the location of the spline... ie. if you physically move the siClone object and not the original spline,
it will render the siClone object in the location of the spline not where you've moved the geometry too...?
It'd be great if it didn't automatically rename the spline that your attaching as the distribute spline.
it'd also be great if it remembered which roll outs where open and closed...
it also appears to render the swept geometry in the location of the spline... ie. if you physically move the siClone object and not the original spline,
it will render the siClone object in the location of the spline not where you've moved the geometry too...?
It will be great if the objects can conform along the path on object distribution mode, this would be very helpful when creating stairs for example.
It will be great if the objects can conform along the path on object distribution mode, this would be very helpful when creating stairs for example.
It will be great if the objects can conform along the path on object distribution mode, this would be very helpful when creating stairs for example.
It will be great if the objects can conform along the path on object distribution mode, this would be very helpful when creating stairs for example.
It will be great if the objects can conform along the path on object distribution mode, this would be very helpful when creating stairs for example.