Hi just as the title, why is that?
Some of the people I've used siclone to populate, after I delete the siclone object, the original distributions objects ( in my case -- the people) take half a minute to delete each.
Thank you.
Hi just as the title, why is that?
Some of the people I've used siclone to populate, after I delete the siclone object, the original distributions objects ( in my case -- the people) take half a minute to delete each.
Thank you.
Hi just as the title, why is that?
Some of the people I've used siclone to populate, after I delete the siclone object, the original distributions objects ( in my case -- the people) take half a minute to delete each.
Thank you.
Hi just as the title, why is that?
Some of the people I've used siclone to populate, after I delete the siclone object, the original distributions objects ( in my case -- the people) take half a minute to delete each.
Thank you.
Hi just as the title, why is that?
Some of the people I've used siclone to populate, after I delete the siclone object, the original distributions objects ( in my case -- the people) take half a minute to delete each.
Thank you.
Hi tian,
Are you deleting the whole SiClone or just the individual objects ??
If its from the deleting of individual objects, we are currently fixing some issues with SiClone and making it faster for rebuilding mesh. With these new changes, it should fix the deletion times you are having. This will be included with the next release.
Thanks
Josh
Hi tian,
Are you deleting the whole SiClone or just the individual objects ??
If its from the deleting of individual objects, we are currently fixing some issues with SiClone and making it faster for rebuilding mesh. With these new changes, it should fix the deletion times you are having. This will be included with the next release.
Thanks
Josh
Hi tian,
Are you deleting the whole SiClone or just the individual objects ??
If its from the deleting of individual objects, we are currently fixing some issues with SiClone and making it faster for rebuilding mesh. With these new changes, it should fix the deletion times you are having. This will be included with the next release.
Thanks
Josh
Hi tian,
Are you deleting the whole SiClone or just the individual objects ??
If its from the deleting of individual objects, we are currently fixing some issues with SiClone and making it faster for rebuilding mesh. With these new changes, it should fix the deletion times you are having. This will be included with the next release.
Thanks
Josh
Hi tian,
Are you deleting the whole SiClone or just the individual objects ??
If its from the deleting of individual objects, we are currently fixing some issues with SiClone and making it faster for rebuilding mesh. With these new changes, it should fix the deletion times you are having. This will be included with the next release.
Thanks
Josh
Hi Josh,
So what happened is I used siclone to distributed 3d people throughout a whole stadium scene. Then we decided we don't want to people in the scene anymore, I therefore delete the whole siclone(select the siclone and hit delete). That was all fine and quick, however, after that, when I tried to delete the original distributing objects(3d people in my case), every time I hit delete on theses 3d people, 3d max pause for like 30 seconds and manage to delete one. However if I tried to delete all of them( around 30) the max just stop working... somehow it feels like when Siclone make a connection to an object in the scene, that object will become harder to delete afterwards... i don't know why...
In the end I have to select everything in the scene except those 3d people and save selected into a new file.
Hi Josh,
So what happened is I used siclone to distributed 3d people throughout a whole stadium scene. Then we decided we don't want to people in the scene anymore, I therefore delete the whole siclone(select the siclone and hit delete). That was all fine and quick, however, after that, when I tried to delete the original distributing objects(3d people in my case), every time I hit delete on theses 3d people, 3d max pause for like 30 seconds and manage to delete one. However if I tried to delete all of them( around 30) the max just stop working... somehow it feels like when Siclone make a connection to an object in the scene, that object will become harder to delete afterwards... i don't know why...
In the end I have to select everything in the scene except those 3d people and save selected into a new file.
Hi Josh,
So what happened is I used siclone to distributed 3d people throughout a whole stadium scene. Then we decided we don't want to people in the scene anymore, I therefore delete the whole siclone(select the siclone and hit delete). That was all fine and quick, however, after that, when I tried to delete the original distributing objects(3d people in my case), every time I hit delete on theses 3d people, 3d max pause for like 30 seconds and manage to delete one. However if I tried to delete all of them( around 30) the max just stop working... somehow it feels like when Siclone make a connection to an object in the scene, that object will become harder to delete afterwards... i don't know why...
In the end I have to select everything in the scene except those 3d people and save selected into a new file.
Hi Josh,
So what happened is I used siclone to distributed 3d people throughout a whole stadium scene. Then we decided we don't want to people in the scene anymore, I therefore delete the whole siclone(select the siclone and hit delete). That was all fine and quick, however, after that, when I tried to delete the original distributing objects(3d people in my case), every time I hit delete on theses 3d people, 3d max pause for like 30 seconds and manage to delete one. However if I tried to delete all of them( around 30) the max just stop working... somehow it feels like when Siclone make a connection to an object in the scene, that object will become harder to delete afterwards... i don't know why...
In the end I have to select everything in the scene except those 3d people and save selected into a new file.
Hi Josh,
So what happened is I used siclone to distributed 3d people throughout a whole stadium scene. Then we decided we don't want to people in the scene anymore, I therefore delete the whole siclone(select the siclone and hit delete). That was all fine and quick, however, after that, when I tried to delete the original distributing objects(3d people in my case), every time I hit delete on theses 3d people, 3d max pause for like 30 seconds and manage to delete one. However if I tried to delete all of them( around 30) the max just stop working... somehow it feels like when Siclone make a connection to an object in the scene, that object will become harder to delete afterwards... i don't know why...
In the end I have to select everything in the scene except those 3d people and save selected into a new file.
Hi Tian,
If you change the display mode to Pyramid and then try deleting the objects, there shouldn't be any wait time.
The next release should fix the speed making deleting objects a lot faster.
Hope this helps.
Josh
Hi Tian,
If you change the display mode to Pyramid and then try deleting the objects, there shouldn't be any wait time.
The next release should fix the speed making deleting objects a lot faster.
Hope this helps.
Josh
Hi Tian,
If you change the display mode to Pyramid and then try deleting the objects, there shouldn't be any wait time.
The next release should fix the speed making deleting objects a lot faster.
Hope this helps.
Josh
Hi Tian,
If you change the display mode to Pyramid and then try deleting the objects, there shouldn't be any wait time.
The next release should fix the speed making deleting objects a lot faster.
Hope this helps.
Josh
Hi Tian,
If you change the display mode to Pyramid and then try deleting the objects, there shouldn't be any wait time.
The next release should fix the speed making deleting objects a lot faster.
Hope this helps.
Josh